For example, a disease with a frequency of “1/day” lasts IfĪn affliction ends after a set amount of time, it will be noted in theįrequency. Prematurely, even if the character is not cured through other means. While some afflictions last until they are cured, others end This is how often the periodic saving throw must be attempted after theĪffliction has been contracted (after the onset time, if the affliction Only if further saving throws are failed. The affliction'sĮffect does not occur until after the onset period has elapsed and then That the creature has contracted the affliction and must begin makingĪdditional saves after the onset period has elapsed. Is avoided and no further saving throws must be made. Some afflictions have a variable amount of time before they set in.Ĭreatures that come in contact with an affliction with an onset time The affliction through magic, such as remove curse or neutralize poison. This is also the save to avoid the affliction's effects once it isĬontracted, as well as the DC of any caster level checks needed to end This gives the type of save necessary to avoid contracting theĪffliction, as well as the DC of that save. It might also include the means by which it is contracted, such asĬontact, ingestion, inhalation, injury, spell, or trap. This is the type of the affliction, such as curse, disease, or poison. Name: This is the name of the affliction. Each affliction is presented as a shortīlock of information to help you better adjudicate its results. Ones, cannot be cured through saving throws alone and require the aid Saving throws are made consecutively, the affliction is removed and noįurther saves are necessary. Require a creature to make a saving throw after a period of time toĪvoid taking certain penalties. Victim to the affliction and must deal with its effects. If the saving throw is a failure, the creature falls If successful, theĬreature does not suffer from the affliction and does not need to makeĪny further rolls. Grant a saving throw when they are contracted. While each of these afflictions has a differentĮffect, they all function using the same basic system. Curses to poisons to diseases, there are a number of afflictions thatĬan affect a creature.
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